A SMALL PLEASURE. ALL YOURS.A LITTLE SPACE FOR YOUR NEXT CHAPTER ↗
Little Books of Joy

Little Books of Joy / THE CATALOGUE

Explore the books

Choose for the interest or pleasure of reading, with no quota to meet.

Try a topic plus an author, or use an ISBN for an edition. Need help choosing?

1334 books matching “Graphics”

Clear filters
Cover of WebGL Compute (Paperback)
GPU Computing

WebGL Compute

A hands‑on guide to using WebGL for general‑purpose GPU computation in the browser.

Learn how to use WebGL for non‑graphical GPU computation.

Cover of Contacts and Constraints (Paperback)
Physics Simulation

Contacts and Constraints

A practical deep dive into the physics, mathematics, and engineering behind stable real‑time simulations.

Understand how constraints and contacts are formulated and solved.

Cover of Game Animation Programming
Game Development

Game Animation Programming

Master advanced animation programming concepts including rigs, inverse kinematics, and ragdoll systems.

Understand advanced animation programming concepts.

OPEN A BOOK. FIND A LITTLE JOY.

Choose for the interest or pleasure of reading, with no quota to meet.

Try a reading idea