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Little Books of Joy

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ANOTHER PERSPECTIVE

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Reader review4

Good value, minor gaps

Almost excellent. A second edition could easily push it to five stars.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. A good addition to a technical library, as long as you know what you are buying.

Mateo RiveraEmbedded systems engineer · Manchester, UK
Game Engineering
Reader review4

A useful guide

I got a lot out of this, even if a few sections felt rushed.

I had been on the fence about this one for a while, and I should have bought it sooner. The explanations are careful without being condescending, which is a difficult balance to strike. The index and cross-references are surprisingly good, which matters for a book I will come back to. The progression from chapter to chapter is well thought out; nothing feels out of order. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.

Thomas ReedPhD student · Oslo, NO
Game Production in 20 Minutes
Reader review5

Excellent from start to finish

A genuinely enjoyable read that also taught me a great deal.

I had been on the fence about this one for a while, and I should have bought it sooner. The explanations are careful without being condescending, which is a difficult balance to strike. There is a section near the end that ties several earlier ideas together in a way I had not seen before. One of those books that pays for itself within the first few chapters. Highly recommended.

Robert CooperCTO · Boston, MA
Pervasive WebGPU & WGSL: Graphics & Compute
Reader review4

Good value, minor gaps

I got a lot out of this, even if a few sections felt rushed.

I had been on the fence about this one for a while, and I should have bought it sooner. The explanations are careful without being condescending, which is a difficult balance to strike. The balance between theory and practice is well judged; neither side dominates. Recommended, with the caveat that it is not a gentle introduction.

Hannah AllenCompiler engineer · San Francisco, CA
The Responsible XR Playbook
Reader review5

Highly recommended

Worth every page. I have already recommended it to two colleagues.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. The progression from chapter to chapter is well thought out; nothing feels out of order. The writing is direct and does not waste space on filler, which I value in a technical book. The author is unusually honest about where the simplifications break down, which I appreciated. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.

Robert WrightFrontend developer · Boston, MA
Game Programming Interview Questions in 20 Minutes
Reader review4

Good, with realistic expectations

Solid and well-organised. A couple of chapters dragged a little.

This is the third book I have read on game development this year, and it is comfortably the best of them. The author is unusually honest about where the simplifications break down, which I appreciated. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. The chapters on game development are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. Recommended, with the caveat that it is not a gentle introduction.

Laura BaileySystems engineer · Mumbai, IN
Paper to Play in 20 Minutes

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