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Game Production

Game Production in 20 Minutes (Coffee Break Series)

By Kenwright

A quick, focused guide to the processes, tools, and decision‑making that turn a game idea into a shipped product.

WHAT THE PUBLISHER HIGHLIGHTS

  • Understand the full lifecycle of a game project.
  • Learn how to plan, schedule, and manage scope effectively.
  • Gain insight into communication and team coordination.

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Catalogue reference: e442f437b21fe78d

INSIDE THE BOOK

About this book

Game Production in 20 Minutes demystifies the often‑overlooked discipline of game production. Covering scheduling, scope control, communication, risk management, pipelines, and milestone planning, this book provides a clear and approachable overview of what it takes to guide a game from concept to completion. Designed for developers, students, and aspiring producers, it offers practical insights into managing teams, avoiding common pitfalls, and keeping a project on track—even when resources are limited.

From the publisher’s description

  • Understand the full lifecycle of a game project.
  • Learn how to plan, schedule, and manage scope effectively.
  • Gain insight into communication and team coordination.
  • Discover practical techniques for keeping projects on track.

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ANOTHER PERSPECTIVE

Readers, in their own words

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Reader review3

Not quite what I expected

Some sections were excellent and others felt like filler.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. Some terminology is introduced without much ceremony; I had to look a few things up along the way. A couple of chapters felt like they could have been merged, but that is a minor complaint. The writing is direct and does not waste space on filler, which I value in a technical book. Borrow it first if you can, or at least check the table of contents carefully before buying.

Rachel LewisDevOps engineer · Toronto, ON
Game Production in 20 Minutes
Reader review4

A worthwhile read

Well worth picking up if you already have the basics.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. The author clearly knows the subject deeply and has thought hard about how to teach it. I particularly liked the way the author builds up from simple cases before introducing the harder material. The book rewards careful reading. Skimming it would be a mistake. Solid, and I would buy another book from this author without hesitation.

Rebecca WalkerEmbedded systems engineer · Mumbai, IN
Game Production in 20 Minutes
Reader review5

Worth every page

Worth every page. I have already recommended it to two colleagues.

I had been on the fence about this one for a while, and I should have bought it sooner. I particularly liked the way the author builds up from simple cases before introducing the harder material. I particularly liked the way the author builds up from simple cases before introducing the harder material. The index and cross-references are surprisingly good, which matters for a book I will come back to. Worth the money and the reading time, without hesitation.

Andrew BennettGame developer · Rome, IT
Game Production in 20 Minutes

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