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ANOTHER PERSPECTIVE
From the review collection
Reader review4 / 5
An enjoyable and informative read
Well worth picking up if you already have the basics.
There is a particular kind of technical book that is dense without being difficult, and this is one of them. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. The author clearly knows the subject deeply and has thought hard about how to teach it. Good value for the price and worth the time it takes to work through properly.
This is the one to get if you are serious about higher education.
A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. The balance between theory and practice is well judged; neither side dominates. The explanations are careful without being condescending, which is a difficult balance to strike. There is a section near the end that ties several earlier ideas together in a way I had not seen before. One of those books that pays for itself within the first few chapters. Highly recommended.
Finally, a book that treats game development with the care it deserves.
This is the third book I have read on game development this year, and it is comfortably the best of them. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. A couple of chapters felt like they could have been merged, but that is a minor complaint. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.
It does the job, though it took some patience to get through.
I have been working with programming for a few years now and I still found plenty here that was new to me. A couple of chapters felt like they could have been merged, but that is a minor complaint. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. Fine, but there are stronger books on the same subject if you look around.
Excellent from start to finish. No filler, no padding.
I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. A few of the examples could be more realistic, but the underlying points come across clearly. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. I have already recommended it to two colleagues and will recommend it to more.
The clearest explanation of graphics I have come across.
I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. A couple of chapters felt like they could have been merged, but that is a minor complaint. Some of the material is available elsewhere, but rarely presented this clearly. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. I have already recommended it to two colleagues and will recommend it to more.